How to design, and manufacture in a non-linear world
February 11, 2012
An amazing story about how we design and manufacture in a non-linear world, using agile software development, modular design, and rapid prototyping, the WikiSpeed car development team, developing a 100 MGP car for the Automotive X-Prize, has achieved an extraordinary compression of development time
My argument is that better much better does not necessarily cost the earth.
Its is about a new literacy and logic in how we make stuff. This is a key part of the No Straight Lines Story
Some interesting key points highlighted over at the p2p Foundation
- Designed and manufactured a 4-passenger street-legal car that gets 100 mpg
- The car was constructed using off-the-shelf parts
- The car is entirely modular in design
- They innovated a new process for carbon-fiber body construction that costs 1/360th the traditional process
- You can pre-order cars now for less than $29,000
- This is not just a one-off prototype. Currently they are manufacturing one car per week (yes, that’s the low volume manufacturing retail price). They are targeting a future price of under $20,000.
- With no capital investment
- Though accept donations
- Everything is done through volunteers
- The No Straight Lines challenge: be realistic imagine the impossible
- 6 challenges for a non-linear world
- The NEXT Silicon Valley is not a place it’s a platform
- LEGO CUUSOO – the WHAT’S NEXT for business in a non-linear world
- Patients Know Best: a new literacy for healthcare
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